4x4 parity HOW DO I AVOID IT?

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4x4 parity HOW DO I AVOID IT?

Postby prcambs » Mon Sep 29, 2008 12:02 pm

Hi I've been trying to avoid 4x4 parity. PLEASE HELP !!!! any solution you have to use not to get parity I will use it.
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Re: 4x4 parity HOW DO I AVOID IT?

Postby Erno Rubik » Mon Sep 29, 2008 12:09 pm

How many parity cases do you use?

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It’s not that I’m so smart, it’s just that I stay with problems longer.
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Re: 4x4 parity HOW DO I AVOID IT?

Postby hai2u » Mon Sep 29, 2008 2:59 pm

you cannot avoid parity. now stop being a fucking noob and learn the algs
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Re: 4x4 parity HOW DO I AVOID IT?

Postby Erno Rubik » Mon Sep 29, 2008 3:23 pm

Yes, he can.
He can use the Cage method:

Part 1

Cage/Redux Method:

Part 1
Part 2

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Re: 4x4 parity HOW DO I AVOID IT?

Postby hai2u » Mon Sep 29, 2008 4:06 pm

no you can't you cuntmonkey

cage has parity in a different form, you can't avoid it
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Re: 4x4 parity HOW DO I AVOID IT?

Postby Erno Rubik » Mon Sep 29, 2008 4:11 pm

What is it with you and your vulgar language?
There could be children browsing this forum.

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Re: 4x4 parity HOW DO I AVOID IT?

Postby Fox » Mon Sep 29, 2008 5:43 pm

Technically there is no parity problem at all.
It only occurs because we treat a 4x4 to a 3x3. If the 4x4 is not reduced to a 3x3 then no 'parity' exists.
The 'different form' you talk about is nothing but swaps of the center pieces which is part of the solution, not separate from it like in the reduction method.
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Re: 4x4 parity HOW DO I AVOID IT?

Postby prcambs » Tue Sep 30, 2008 1:15 pm

There has to be a way to avoid parity but we haven't found it yet.

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