## Solving a 4X4X4 Cube without Algorithms

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### Re: Solving a 4X4X4 Cube without Algorithms

I'm not intelligent enough to know how to do something like that, so once again I go onto youtube.
A few months ago, I tried to learn M2, which is a blindfold method. I found it very intuitive (there was just a concept that you had to get) and with that I solved the edges of the cube. The corners still needed algorithms tho.
lol, here to help ^_~
Sharkretriver

Posts: 367
Joined: Thu Jul 14, 2011 10:11 pm

### Re: Solving a 4X4X4 Cube without Algorithms

I can solve three layers of a 4x4 without using algorithms.

Here's a basic description of how I do that.
-I solve the first layer one piece at a time. To do this, I'll find a piece and figure out where it goes. Then, I will move that empty spot away from the first layer, move the piece into that spot, and return that spot to the first layer. When I solve a piece this way, it doesn't affect anything else in the first layer.
-I solve the next two layers at the same time; first the edges, then the centers. I solve the edges piece by piece. When I can, I will solve the edges by moving pieces out of the way, solving an edge, then moving the pieces back. This works for a while, then I have to use a different approach. I'll move as many pieces as I can out of the way and solve an edge. However, doing this unsolves a piece from the first layer. This isn't a problem because I can solve that piece just like I did for the first layer. I can do this without affecting the edges of the second and third layers.
I solve the centers piece by piece also. Like with the first layer, I move pieces out of the way, solve a piece, then put the pieces back. I never move the edges in the second and third layers when I do this.

I use a similar method, except I solve the centers at the very start and then attempt the layer by layer solution. I do mess up the centers along the way, though. For solving the last layer, my method is yet to be contemplated; I have paired up all the edges but I still need to correctly re-position them and correctly permutate and orientate all the corners. If I manage this, then the 4x4x4 cube is solved.

Since you've managed to solve three layers without algorithms, I encourage you to attempt the final layer, like myself. Good Luck.
evans-rubix08912

Posts: 39
Joined: Wed Apr 20, 2011 10:03 pm

### Re: Solving a 4X4X4 Cube without Algorithms

evans-rubix08912 wrote:Since you've managed to solve three layers without algorithms, I encourage you to attempt the final layer, like myself.

I have solved the last layer using my own method. However, it basically uses algorithms.

I use what I call "side effects." This involves doing something that I know won't affect one part of the cube, but affects something else. For example, R U R' U' R' F R F' doesn't affect the first three layers of a 4x4, but it does do something to the last layer. I could figure out what that "side effect" on the last layer does to the cube. Then, I could use that effect to solve pieces.

Zeotor

Posts: 359
Joined: Thu Jan 13, 2011 5:12 am

### Re: Solving a 4X4X4 Cube without Algorithms

Commutators can help more, since if you use them right they could affect less pieces. Commutators are often used in blindfold methods.
Dan Brown Method's last step actually uses commutators, but he decides to call 4 moves an algorithm T_T
lol, here to help ^_~
Sharkretriver

Posts: 367
Joined: Thu Jul 14, 2011 10:11 pm

### Re: Solving a 4X4X4 Cube without Algorithms

That does sound like a very perplexing method, but, according to you, it seems to work. However, I will still try and contemplate a brand new method for the last layer, which I will use to solve the 4x4x4 cube.
evans-rubix08912

Posts: 39
Joined: Wed Apr 20, 2011 10:03 pm

### Re: Solving a 4X4X4 Cube without Algorithms

It's hard to come up with a new method.
What usually happens is you get a remix or hybrid of other methods.
What you're using for the 4x4x4 seems to be close to K4, which is advanced but uses a lot of commutator-related things.
lol, here to help ^_~
Sharkretriver

Posts: 367
Joined: Thu Jul 14, 2011 10:11 pm

### Re: Solving a 4X4X4 Cube without Algorithms

May I ask, what exactly are commutators?
evans-rubix08912

Posts: 39
Joined: Wed Apr 20, 2011 10:03 pm

### Re: Solving a 4X4X4 Cube without Algorithms

Commutators is math basically. A commutator works in the style of x y x' y' where x is a move, y is another move, and x' and y' are the backwards (inverse) of x and y respectively.
The easiest one is R U R' U' which you can see x=R, y=U, x'=R', y'=U'
But there are harder ones. This one is used in the M2 Blindfold method
U R U' M2 U R' U' (M2, optional)
Note that on a cube, any 180 degree turn is the same the other way, so R2=R'2 (because 180 deg=360/2)
lol, here to help ^_~
Sharkretriver

Posts: 367
Joined: Thu Jul 14, 2011 10:11 pm

### Re: Solving a 4X4X4 Cube without Algorithms

Sharkretriver wrote:Good luck solving it without any algs. can you solve a 3x3x3 without algs? if no then no for the 4x4x4 as well.

Sorry for the very late response. To answer your question, I have never attempted the 3x3x3 without the use of algorithms; instead, I used the beginners method. I decided that using algorithms wasn't much of an achievement, so I am attempting the 4x4x4 without algorithms, because I know of no cheats to use on it (apart from R' D' R D - and it's left-side converse - which I learned intuitively, of course).
evans-rubix08912

Posts: 39
Joined: Wed Apr 20, 2011 10:03 pm

### Re: Solving a 4X4X4 Cube without Algorithms

Hi Guys,

I am super close to solving it now. Three full layers are solved and all the edge pieces plus one corner piece are correctly permutated and orientated on the last layer. That leaves me with three corner pieces to rearrange. They're all orientated properly, but that's it. I'm almost there.

I'll update this post when the cube is completely solved.. if it ever is.
evans-rubix08912

Posts: 39
Joined: Wed Apr 20, 2011 10:03 pm

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