2x2

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2x2

Postby /\\/ » Sun Jul 10, 2011 4:47 am

What is the fastest way to solve a 2x2x2 rubiks cube?
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Re: 2x2

Postby Zeotor » Mon Jul 11, 2011 3:51 am

I think the EG method is. It's used to solve a 2x2x2 in two steps. The steps are to solve one face, then solve the rest of the puzzle with one algorithm. Solving one face is done intuitively, and one of 128 algorithms is used for the second step.
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Re: 2x2

Postby Sharkretriver » Thu Jul 14, 2011 10:15 pm

Zeotor wrote:I think the EG method is. It's used to solve a 2x2x2 in two steps. The steps are to solve one face, then solve the rest of the puzzle with one algorithm. Solving one face is done intuitively, and one of 128 algorithms is used for the second step.


^this, but i remember it was 120 algs. also, if you want to learn how to solve it quickly then learn ortega
lol, here to help ^_~
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Re: 2x2

Postby Zeotor » Fri Jul 15, 2011 5:04 am

Sharkretriver wrote:
Zeotor wrote:I think the EG method is. It's used to solve a 2x2x2 in two steps. The steps are to solve one face, then solve the rest of the puzzle with one algorithm. Solving one face is done intuitively, and one of 128 algorithms is used for the second step.


^this, but i remember it was 120 algs. also, if you want to learn how to solve it quickly then learn ortega

It is 120 if you don't count PBL. I think I was wrong when I said 128; I think it should be 126 or 125. (There are 42 algorithms for each of the three cases involving the face that was made. 42 times 3 = 126. Six of those are PBL algorithms. 126 - 6 = 120. It may be 125 counting PBL because of the solved case.)

I agree that Ortega can be used to quickly solve a 2x2x2. It uses a lot less algorithms that EG so it is easier to learn and use.
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Re: 2x2

Postby Sharkretriver » Fri Jul 15, 2011 11:05 am

Zeotor wrote:
Sharkretriver wrote:
Zeotor wrote:I think the EG method is. It's used to solve a 2x2x2 in two steps. The steps are to solve one face, then solve the rest of the puzzle with one algorithm. Solving one face is done intuitively, and one of 128 algorithms is used for the second step.


^this, but i remember it was 120 algs. also, if you want to learn how to solve it quickly then learn ortega

It is 120 if you don't count PBL. I think I was wrong when I said 128; I think it should be 126 or 125. (There are 42 algorithms for each of the three cases involving the face that was made. 42 times 3 = 126. Six of those are PBL algorithms. 126 - 6 = 120. It may be 125 counting PBL because of the solved case.)

I agree that Ortega can be used to quickly solve a 2x2x2. It uses a lot less algorithms that EG so it is easier to learn and use.


Ok, I was only talking about the last layer algs, not including the case of an OLL skip, which would lead to PBL. And I might as well learn CLL after a few weeks...
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